Captive Weird {U} Creature — Weird Defender {3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 1/3 ---- Compleated Conjurer Color Indicator: Blue and Red Creature — Phyrexian Weird When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 3/3