Hinterland Hermit {1}{R} Creature — Human Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1 ---- Hinterland Scourge Color Indicator: Red Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2