Driven {1}{G} Sorcery Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." ---- Despair {1}{B} Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."